.. _CGameEffectRegeneration Class: ============================= CGameEffectRegeneration Class ============================= .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectRegeneration_Methods: Methods --------------- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectRegeneration\:\:OnAddSpecific` | | +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectRegenerationOnAddSpecific: CGameEffectRegeneration\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectRegeneration::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**